The HNC is equivalent to the first year of a standard three-year university degree. After the HNC, you can move onto a HND with us or with another institution and then on to a one-year university top-up programme to earn a full degree.
This highly practical course is ideal if you are interested in studying videogame development, and you already have a portfolio of impressive design work, including some 3D modelling and texture work. On the HNC you will 3D model, texture and animate using industry standard software such as Autodesk Maya, Adobe CC, ZBrush and Substance Painter. The assets you create will then be brought to life using the Epic Unreal Engine.
Our typical offer is 112 UCAS points from at least two relevant A levels, or equivalent such as BTEC level 3 Diplomas, UAL Extended Diplomas in a related subject (Art, Creative Media, Games) Scottish Highers, the Irish Leaving Certificate or the Welsh Baccalaureate or International Baccalaureate/
Applicants must have passed a level 3 qualification, such as those listed above in order to be considered for this course.
Mature students with relevant experience may also be considered.
Submission of a portfolio of art/design work including 3D modelled and textured assets is required.
(if you currently have no 3D in your portfolio then you may be asked to successfully complete a bridging module covering basic 3D modelling and texturing prior to starting the course).
Maths and English GCSEs at grade C or above are also required. (Functional skills equivalent in either Maths or English may be considered.)
References from an official email address (ie. NOT Outlook, Gmail, Yahoo, etc.) This can be from your previous institution if you were a student in the last 4 years or from a line manager if you are currently working.
Suitable applicants will be invited to interview, where they will be required to further demonstrate their suitability for the course by
Discussion of the applicant’s suitability for the course based upon their portfolio, industry knowledge and personal career goals.
Credit transfer and recognition of prior learning or experience: Use HEFCE text
If you have achieved a qualification or have gained credit at another higher education institution, you may be able to enter the course at level 5. For further information, please visit our Credit Transfer page [link]. Other qualifications and relevant work experience may also count for academic credit. Further information is available at our Recognition of Prior Learning page [link]
International Student Entry Requirements
Not currently offered to students requiring a Tier 4 visa – the courses available for Tier 4 students are https://kingston-college.ac.uk/international/academic-courses
The course provides you with opportunities to test your understanding of the subject informally before you complete the formal assessments that count towards your final mark. Assessment methods include essays, reports, presentations, blogs, reflections, portfolios and working game prototypes. The grades from formal assessments count towards your module mark; All assessment are spread across the year to make the workload manageable.
Your overall workload consists of class contact hours, independent learning, and assessment activities. While your actual contact hours will be timetabled over 2-3 days, you should set aside an additional working day per week for independent learning and homework.
Course Costs and Financial Support
The following course-related costs are included in the fees:
- Annual printing allowance
The following course-related costs are not included in the fees:
- Potential annual trip (TBA at induction)
- Sketchbook and pencils
- Additional printing over and above the annual allowance
- The cost of books and equipment that you might wish to purchase
- Adobe CC student license for home use
Careers and Progression
- Progression on to the HND in Game Development within the college group
On completion of the HND in Game Development you could expect to progress onto a Level 6 (degree top up year)
You could expect to find employment as:
- 3D Modeller
- 3D Artist
- 3D Animator
- Level Designer
- UI Artist
- Independent Game developer (Indie Studio)
Working for an Indie studio you will usually be expected to be multi-disciplined in the above job roles. This course will enable you to be so.
Apply for this course