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Games Design and Development Course
  • Games Design and Development Course
  • Games Design and Development Course
  • Games design and development 1

Pearson BTEC Higher National Certificate Creative Media Production (Game Development) - Level 4

The HNC is equivalent to the first year of a standard three-year university degree. After the HNC, you can move onto a HND with us or with another institution and then on to a one-year university top-up programme to earn a full degree.

This highly practical course is ideal if you are interested in studying videogame development, and you already have a portfolio of impressive design work, including some 3D modelling and texture work. On the HNC you will 3D model, texture and animate using industry standard software such as Autodesk Maya, Adobe CC, ZBrush and Substance Painter. The assets you create will then be brought to life using the Epic Unreal Engine.

  • Introductory Course Information

    Award: Pearson BTEC Higher National Certificate Creative Media Production (Game Development)

    Awarding body: Pearson

    UCAS Code: I620

    Location of study: South Thames College, Wandsworth Campus

    Course duration: 1 year Full-time

    Academic year: September 2019 to July 2020

    Days of the week: You will be expected to attend for 2-3 days a week.

    Part time study: N/A

    Work placements: All student are encouraged to gain work experience, however, for this programme of study that are no credited work placements.

    Timetables: Timetables are normally available one month before registration. Please note that while we make every effort to ensure that timetables are as student-friendly as possible, scheduled teaching can take place on any day of the week. Wednesday afternoons are normally reserved for sports and cultural activities.

    Course leader:

    Daniel Flint This email address is being protected from spambots. You need JavaScript enabled to view it. Tel: 020 8918 7250

  • Module Information

    Students will study the following Level 4 mandatory units:

    • Unit 1: Individual Project (15 credits): Within the field of creative media production there are many separate disciplines/specialisms to focus on. The main purpose of this unit is to provide students with the opportunity to discover personal strengths and inform independent practice within the creative media production industry. This will take the form of a personal passion project, focused on each individual learners career ambitions within the videogame industry.
    • Unit 2: Creative Media Industry (15 credits): Students will explore both the creative industries and the specific areas of creative media production. By developing a broad contextual understanding of the industry, business practices, and specific skills, students will be able to situate their own work and skills within the specific industries and the wider sector. Learners will explore the various aspects of the videogame industry and how it is situated within the wider Creative Media Industries.
    • Unit 3: Professional Practice (15 credits): The aim of this unit is to support students in developing their reflective practice and defining areas for personal professional development; in the context of a growing awareness of the broad scope of creative media production. Students will define and implement personal professional development plans; through an investigation of the skills necessary to successfully pursue a career in the creative industries.

     

    • Unit 20: 3D Modelling (15 credits): Students will learn to conceptualise, develop and implement 3D models for media productions using industry-standard practices. They will explore a range of modelling tools and techniques to create models to fit within the requirements and limitations of the intended product. They will make use of 2D and 3D painting and editing software to create textures that can be applied to models, to make them fit into specific media contexts for different purposes.
    • Unit 21: Game Development Practices (15 credits): The aim of this unit is to introduce key underpinning game production practices, including consideration of the key theories used in the development of video games, and planning using industry-standards. Students will present game concepts and develop their ideas into prototypes.
    • Unit 22: Games in Context (15 credits): This unit explores the context of the video game development industry and its social, cultural, technological and economic components. The unit explores the evolution of video games and their relationship with the world in which we live. Students will consider the way that games drive innovation and influence many other areas of the creative economy.
    • Unit 23 : Game Design (15 credits): Designing a compelling video game requires an understanding of the principles and practices of design, technology and interaction.
      The aim of this unit is to introduce students to the concepts, tools and techniques used to generate and document game designs, through the opportunity to develop, assess and refine prototype gameplay elements, using industry-standard tools and techniques.
    • Unit 31: Art development (15 credits): Through this unit, students will explore diverse approaches to the creation of artwork for different media production formats. Through experimentation, testing, feedback and implementation, students will develop skills and techniques to create artwork in different styles for different audiences specific to the videogame industry.

  • Teaching and Learning

    Teaching

    You are taught through a combination of lectures and practical lessons. In addition, you have timetabled meetings with your personal tutor. You will use industry-standard equipment and software and have access to labs and library facilities throughout your course.

    Independent learning

    When not attending lectures, seminars and other timetabled sessions you will be expected to continue learning independently through self-study. Typically, this will involve reading, working on individual and group projects, undertaking research in the library, preparing coursework assignments and presentations, and preparing for examinations. Your independent learning is supported by a range of excellent facilities, including the library, the Undergraduate Centre, and our computer laboratories, which you are welcome to use outside of your timetabled sessions if there are PCs available.

     Overall workload

    Your overall workload consists of class contact hours, independent learning, and assessment activities. While your actual contact hours will be timetabled over 2-3 days, you should set aside an additional working day per week for independent learning and homework.

    Summary of Teaching, Learning and Assessment

    This is for the KIS information- this section will be completed in September when further training on the underlying calculations will be available. Please do not complete this now, a spreadsheet will be circulated nearer the time with the required format. A detailed version will still be required for all programme specifications. The detailed version includes tutorial time/timetabled and compulsory trips etc.

    Academic support

    Our Academic Support Team provides help in the following areas:

    • study skills (including reading, note-taking and presentation skills)
    • written English (including punctuation and grammatical accuracy)
    • academic writing (including how to reference)
    • research skills (in conjunction with the library)
    • critical thinking and understanding arguments
    • revision, assessment and examination skills (including time management).

     

    Our Student Support Services help students with additional needs resulting from disabilities such as sensory impairment or learning difficulties such as dyslexia.

     

    Teaching staff

     You will be taught by experienced Games Design & Development teachers, who are passionate about playing and developing videogames. They continuously update their own skills and software knowledge to stay relevant in an ever changing digital landscape.

Entry Requirements

Our typical offer is 112 UCAS points from at least two relevant A levels, or equivalent such as BTEC level 3 Diplomas, UAL Extended Diplomas in a related subject (Art, Creative Media, Games) Scottish Highers, the Irish Leaving Certificate or the Welsh Baccalaureate or International Baccalaureate/

Applicants must have passed a level 3 qualification, such as those listed above in order to be considered for this course.

Mature students with relevant experience may also be considered.

Submission of a portfolio of art/design work including 3D modelled and textured assets is required.
(if you currently have no 3D in your portfolio then you may be asked to successfully complete a bridging module covering basic 3D modelling and texturing prior to starting the course).

Maths and English GCSEs at grade C or above are also required. (Functional skills equivalent in either Maths or English may be considered.)

Additional requirements

References from an official email address (ie. NOT Outlook, Gmail, Yahoo, etc.) This can be from your previous institution if you were a student in the last 4 years or from a line manager if you are currently working.

Suitable applicants will be invited to interview, where they will be required to further demonstrate their suitability for the course by

Discussion of the applicant’s suitability for the course based upon their portfolio, industry knowledge and personal career goals.

Credit transfer and recognition of prior learning or experience: Use HEFCE text

If you have achieved a qualification or have gained credit at another higher education institution, you may be able to enter the course at level 5. For further information, please visit our Credit Transfer page [link]. Other qualifications and relevant work experience may also count for academic credit. Further information is available at our Recognition of Prior Learning page [link]

International Student Entry Requirements (edit text in italics)

All Wandsworth HE courses are taught in English. You must be able to demonstrate a level of English equivalent to IELTS 6.0 in each of the 4 papers.

International students must possess qualifications equivalent to Level 3 study in the UK to apply for HE courses. Please be aware that this may mean we suggest an alternative course for you.

Portfolios can be submitted electronically if required.

Skype interviews may be possible – please contact HE Admissions to arrange.

Assessment

The course provides you with opportunities to test your understanding of the subject informally before you complete the formal assessments that count towards your final mark. Assessment methods include essays, reports, presentations, blogs, reflections, portfolios and working game prototypes. The grades from formal assessments count towards your module mark; All assessment are spread across the year to make the workload manageable.

Overall workload

Your overall workload consists of class contact hours, independent learning, and assessment activities. While your actual contact hours will be timetabled over 2-3 days, you should set aside an additional working day per week for independent learning and homework.

Course Costs and Financial Support

The following course-related costs are included in the fees:

  • Annual printing allowance

The following course-related costs are not included in the fees:

  • Potential annual trip (TBA at induction)
  • Sketchbook and pencils
  • Additional printing over and above the annual allowance
  • The cost of books and equipment that you might wish to purchase
  • Adobe CC student license for home use

Careers and Progression

  • Progression on to the HND in Game Development within the college group

On completion of the HND in Game Development you could expect to progress onto a Level 6 (degree top up year)

You could expect to find employment as:

  • 3D Modeller
  • 3D Artist
  • 3D Animator
  • Level Designer
  • UI Artist
    or
  • Independent Game developer (Indie Studio)
    Working for an Indie studio you will usually be expected to be multi-disciplined in the above job roles. This course will enable you to be so.

Apply for this course

Where and when
Location:
Wandsworth
Duration:
1 Year
Study mode:?
Full Time
Start:
21/09/2020
Code:
WMS4006HD/2021
What do I need to pay?
16-18 year olds:
£ 4,950
19 and older: ?
£ 4,950
Materials fees: ?
£ 50

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Fee reductions for adult short courses

 Cost of course by campus
Students who are:WandsworthTootingMerton
Receiving income-based benefits £40* £40* 50% discount**
Aged 60 or over
  • For courses costing £53 or over you'll receive 30% off
  • For courses costing less than £53, the fee will be reduced to £40*
N/A

* There is no reduction for courses costing less than £40 
** Non-accredited courses only (courses that don't lead to a certificate or qualification)

How to apply for reduced fees

Come to Student Services at any of our campuses with payment and proof of your age or benefit status.

Accepted proof of age:

  • Passport
  • Driving license

Accepted proof of benefits:

  • A benefits letter dated from the last two months

If you're unsure whether you're eligible for reduced fees email This email address is being protected from spambots. You need JavaScript enabled to view it. or pop into Student Services. Check our opening times before making your journey.

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CELTA courses

There are no discounts available for any of our CELTA courses. To find out more about CELTA email us at teacher.education@south-thames.ac.uk 

Leisure courses

You might be able to get a discount on some courses if:

  • You are 60+ years of age. You may have to pay for materials on some courses
  • If you're on income-based benefit. It's usually £37 each term. You may have to pay for materials on some courses. There is no College registration fee for leisure courses.

    Please bring proof of your benefit status that is less than two months old when you enrol.

Qualification courses

Aged 16-18

You don't have to pay tuition or exam costs but you may have to pay for materials on some courses.

Please note that if you're applying for a reduced fee, your benefit evidence needs to be no older than two months.
Aged 19 or older not on benefits

You will have to pay tuition and exam costs and you may have to pay for materials on some courses.

Aged 19 or older on 'Active Benefits' eg Jobseekers Allowance

You don't have to pay tuition or exam costs but you may have to pay for materials on some courses. Please note that JSA signing on books are not accepted as proof of benefits for a reduced fee.

Aged 19 or older on other benefits eg income support

You may get a discount depending on the type or level of education you've done already. You may have to pay for materials on some courses.

New government funding for 24 and older!!

If you are taking a Level 3 or 4 course, you may be able to get a government loan to cover your course. Find out more here.

There is a College registration fee of £30 but only if you are on a qualification course that is not 'full cost'. You don't pay it if you're 18 or younger or on Active Benefits.

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For CELTA courses

Apply for CELTA courses using the application form here. If you're applying for the CELTA taster day you'll need to follow the steps below to enrol.

For courses not leading to a qualification

You can enrol anytime between now and the start of your course using our enrolment form.

In person: Bring your completed form to any of our centres Monday to Thursday: 8.45am-7.00pm (10-4 during College holidays) Friday: 8.45am-4.00pm or Saturday 9.00am-1.00pm with:

  • Evidence of benefits or age(if you are applying for a reduced fee)
  • Payment (cash, cheque, credit or debit card)

By post (only if paying full fee): Send the enrolment form with a cheque or the credit card information completed to:

College Enquiry Unit, South Thames College, Merton Campus, FREEPOST CN2701, London Road, Morden Surrey, SM4 5QX

Please do not send cash in the post. Cheques should be made payable to: South Thames College Corporation. Please note we don't accept Electron or American Express cards.

By phone (only if paying full fee): Call us Monday to Friday between 9am and 4pm on 020 8918 7777 with your credit or debit card to hand. You will soon be able to pay online too.

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Advanced Learner Loan

If you're 19 or older at the start of this course and you've lived in the UK for 3 or more years, you could get a loan to help with your tuition fees. It's not means-tested, and you won't need to pay it back until you've finished your course and earn over £21,000 a year.

If you get an Advanced Learner Loan to study an Access course then go on to complete a HE course, your loan repayments will be wiped off.

The amount you'll receive depends on the course and tuition fees. The minimum is £300.

How to apply

You can apply for this loan once you've got a place on the course. After you've accepted your place we'll send you a learning and funding information letter which you need to complete your loan application. You can do this online on the gov.uk website.

For full details about the loan and eligibility, see the UK government website.

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