South Thames College

Pearson BTEC Higher National Certificate Creative Media Production (Game Development) - Level 4

The HNC is equivalent to the first year of a standard three-year university degree. After the HNC, you can move onto a HND with us or with another institution and then on to a one-year university top-up programme to earn a full degree.

This highly practical course is ideal if you are interested in studying videogame development, and you already have a portfolio of impressive design work, including some 3D modelling and texture work. On the HNC you will 3D model, texture and animate using industry standard software such as Autodesk Maya, Adobe CC, ZBrush and Substance Painter. The assets you create will then be brought to life using the Epic Unreal Engine.

  • Introductory Course Information

    Award: Pearson BTEC Higher National Certificate Creative Media Production (Game Development)

    Awarding body: Pearson

    UCAS Code: I620

    Location of study: South Thames College, Wandsworth Campus

    Course duration: 1 year Full-time

    Academic year: September 2020 to July 2021

    Days of the week: You will be expected to attend for 2-3 days a week.

    Part time study: N/A

    Work placements: All student are encouraged to gain work experience, however, for this programme of study that are no credited work placements.

    Timetables: Timetables are normally available one month before registration. Please note that while we make every effort to ensure that timetables are as student-friendly as possible, scheduled teaching can take place on any day of the week. Wednesday afternoons are normally reserved for sports and cultural activities.

    Course leader:

    Daniel Flint This email address is being protected from spambots. You need JavaScript enabled to view it. Tel: 020 8918 7250

  • Module Information

    Students will study the following Level 4 mandatory units:

    • Unit 1: Individual Project (15 credits): Within the field of creative media production there are many separate disciplines/specialisms to focus on. The main purpose of this unit is to provide students with the opportunity to discover personal strengths and inform independent practice within the creative media production industry. This will take the form of a personal passion project, focused on each individual learners career ambitions within the videogame industry.
    • Unit 2: Creative Media Industry (15 credits): Students will explore both the creative industries and the specific areas of creative media production. By developing a broad contextual understanding of the industry, business practices, and specific skills, students will be able to situate their own work and skills within the specific industries and the wider sector. Learners will explore the various aspects of the videogame industry and how it is situated within the wider Creative Media Industries.
    • Unit 3: Professional Practice (15 credits): The aim of this unit is to support students in developing their reflective practice and defining areas for personal professional development; in the context of a growing awareness of the broad scope of creative media production. Students will define and implement personal professional development plans; through an investigation of the skills necessary to successfully pursue a career in the creative industries.


    • Unit 20: 3D Modelling (15 credits): Students will learn to conceptualise, develop and implement 3D models for media productions using industry-standard practices. They will explore a range of modelling tools and techniques to create models to fit within the requirements and limitations of the intended product. They will make use of 2D and 3D painting and editing software to create textures that can be applied to models, to make them fit into specific media contexts for different purposes.
    • Unit 21: Game Development Practices (15 credits): The aim of this unit is to introduce key underpinning game production practices, including consideration of the key theories used in the development of video games, and planning using industry-standards. Students will present game concepts and develop their ideas into prototypes.
    • Unit 22: Games in Context (15 credits): This unit explores the context of the video game development industry and its social, cultural, technological and economic components. The unit explores the evolution of video games and their relationship with the world in which we live. Students will consider the way that games drive innovation and influence many other areas of the creative economy.
    • Unit 23 : Game Design (15 credits): Designing a compelling video game requires an understanding of the principles and practices of design, technology and interaction.
      The aim of this unit is to introduce students to the concepts, tools and techniques used to generate and document game designs, through the opportunity to develop, assess and refine prototype gameplay elements, using industry-standard tools and techniques.
    • Unit 31: Art development (15 credits): Through this unit, students will explore diverse approaches to the creation of artwork for different media production formats. Through experimentation, testing, feedback and implementation, students will develop skills and techniques to create artwork in different styles for different audiences specific to the videogame industry.

  • Teaching and Learning


    You are taught through a combination of lectures and practical lessons. In addition, you have timetabled meetings with your personal tutor. You will use industry-standard equipment and software and have access to labs and library facilities throughout your course.

    Independent learning

    When not attending lectures, seminars and other timetabled sessions you will be expected to continue learning independently through self-study. Typically, this will involve reading, working on individual and group projects, undertaking research in the library, preparing coursework assignments and presentations, and preparing for examinations. Your independent learning is supported by a range of excellent facilities, including the library, the Undergraduate Centre, and our computer laboratories, which you are welcome to use outside of your timetabled sessions if there are PCs available.

     Overall workload

    Your overall workload consists of class contact hours, independent learning, and assessment activities. While your actual contact hours will be timetabled over 2-3 days, you should set aside an additional working day per week for independent learning and homework.

    Summary of Teaching, Learning and Assessment

    This is for the KIS information- this section will be completed in September when further training on the underlying calculations will be available. Please do not complete this now, a spreadsheet will be circulated nearer the time with the required format. A detailed version will still be required for all programme specifications. The detailed version includes tutorial time/timetabled and compulsory trips etc.

    Academic support

    Our Academic Support Team provides help in the following areas:

    • study skills (including reading, note-taking and presentation skills)
    • written English (including punctuation and grammatical accuracy)
    • academic writing (including how to reference)
    • research skills (in conjunction with the library)
    • critical thinking and understanding arguments
    • revision, assessment and examination skills (including time management).


    Our Student Support Services help students with additional needs resulting from disabilities such as sensory impairment or learning difficulties such as dyslexia.


    Teaching staff

     You will be taught by experienced Games Design & Development teachers, who are passionate about playing and developing videogames. They continuously update their own skills and software knowledge to stay relevant in an ever changing digital landscape.

Entry Requirements

Our typical offer is 112 UCAS points from at least two relevant A levels, or equivalent such as BTEC level 3 Diplomas, UAL Extended Diplomas in a related subject (Art, Creative Media, Games) Scottish Highers, the Irish Leaving Certificate or the Welsh Baccalaureate or International Baccalaureate/

Applicants must have passed a level 3 qualification, such as those listed above in order to be considered for this course.

Mature students with relevant experience may also be considered.

Submission of a portfolio of art/design work including 3D modelled and textured assets is required.
(if you currently have no 3D in your portfolio then you may be asked to successfully complete a bridging module covering basic 3D modelling and texturing prior to starting the course).

Maths and English GCSEs at grade C or above are also required. (Functional skills equivalent in either Maths or English may be considered.)

Additional requirements

References from an official email address (ie. NOT Outlook, Gmail, Yahoo, etc.) This can be from your previous institution if you were a student in the last 4 years or from a line manager if you are currently working.

Suitable applicants will be invited to interview, where they will be required to further demonstrate their suitability for the course by

Discussion of the applicant’s suitability for the course based upon their portfolio, industry knowledge and personal career goals.

Credit transfer and recognition of prior learning or experience: Use HEFCE text

If you have achieved a qualification or have gained credit at another higher education institution, you may be able to enter the course at level 5. For further information, please visit our Credit Transfer page [link]. Other qualifications and relevant work experience may also count for academic credit. Further information is available at our Recognition of Prior Learning page [link]

International Student Entry Requirements

Not currently offered to students requiring a Tier 4 visa – the courses available for Tier 4 students are


The course provides you with opportunities to test your understanding of the subject informally before you complete the formal assessments that count towards your final mark. Assessment methods include essays, reports, presentations, blogs, reflections, portfolios and working game prototypes. The grades from formal assessments count towards your module mark; All assessment are spread across the year to make the workload manageable.

Overall workload

Your overall workload consists of class contact hours, independent learning, and assessment activities. While your actual contact hours will be timetabled over 2-3 days, you should set aside an additional working day per week for independent learning and homework.

Course Costs and Financial Support

The following course-related costs are included in the fees:

  • Annual printing allowance

The following course-related costs are not included in the fees:

  • Potential annual trip (TBA at induction)
  • Sketchbook and pencils
  • Additional printing over and above the annual allowance
  • The cost of books and equipment that you might wish to purchase
  • Adobe CC student license for home use

Careers and Progression

  • Progression on to the HND in Game Development within the college group

On completion of the HND in Game Development you could expect to progress onto a Level 6 (degree top up year)

You could expect to find employment as:

  • 3D Modeller
  • 3D Artist
  • 3D Animator
  • Level Designer
  • UI Artist
  • Independent Game developer (Indie Studio)
    Working for an Indie studio you will usually be expected to be multi-disciplined in the above job roles. This course will enable you to be so.

Apply for this course

Where and when
1 Year
Study mode:?
Full Time
What do I need to pay?
16-18 year olds:
£ 5,001
19 and older: ?
£ 5,001
Materials fees: ?
£ 50

Course and General Enquiries 020 8918 7777